hoi4 kaiserreich mod usa
yes Were you in multiplayer? Added a new “Confederated State” subject level for Italian subjects of either Two Sicilies or Sardinia when they create the Italian Confederation, offering more benefits to the overlord than regular puppets, Ethiopia now starts with claims on already-owned Eritrean lands, Paraguay starts the game with a small division limit bonus, Nejd and Jabal Shamar now receive a division limit bonus while fighting their war against each other, Arabia now receives a division limit bonus as part of its ‘Desert Logistics’ national idea, Russia now fully uses the compliance system for gaining cores on conquered lands, Added the Phalanstere Internationale as a economic sphere in the diplomacy tab, Albania can no longer pull Romania or Bulgaria into its wars, Baoding Sichuan can now ally with the Left KMT, Ottoman Minister list got reworked in preparation for their eventual implementation (say goodbye to Mustafa Kemal for now as CoS, for he will come back later as HoG). We’re doing a sweep through events to catch all those places which were missed previously, but it’s an effort which will take a while, so it’s unlikely to work perfectly yet. Fixed Sichuan being able to reach negative opium spread values. Added game rules for Fengtian’s overall obedience or assertiveness. The Russian war decisions now fire a warning event to the target and the target’s allies at the onset of the decision, telling players that Russia intends to go to war “within a few weeks”, The Bulgarian war decisions are now on a delay, like most others in the mod, Russia can now invite Serbia and Romania into its faction during a war, so long as they both have the same enemies, The decisions to unite Italy for ITA and SRI are no longer barred to puppets, Added an event for Vladimir Vazov to possibly return to active duty in Bulgaria at the outset of the Balkan War, Serbia can now form the Belgrade Pact before its political tree is started if Romania or Greece attack first, Several tags now use coalition mechanics - they will gain 50% of the partners’ popularities as daily political power (added to the base ruling party’s gain), The Russian Socialist Republic will now attempt to protect a socialist Estonia or Latvia and bring them into the Internationale, All cases of early (pre-1939) Second Weltkrieg starts have been disabled, and a game rule to re-enable them has been added, Romania and Russia can now peace out from a war over Bessarabia, Expanded the Hotung event chain for the Legation Cities, If you are able to successfully cut off Vermillion Society funding to a Chinese faction they get a temporary debuff, Most focuses/decisions for Chinese tags which added resources have now been turned into decisions potentially accessible by all Chinese tags, Portugal-in-exile will now collapse after about a week if refused by the Entente, or if the Entente itself collapses, A neutral Batavian Commune can no longer join the TI unless attacked, Japan can now call its puppets to its wars, Added a new "Crownland" autonomy state for the Austrian puppets, Added focus tree filters to Serbia's focus tree, Switched SET and IAR around in Romanian content, GER/AUS can now take control of Romanian oil fields if they puppet them, Player Bulgaria can now cede Dobrogea peacefully if they want to, Burma’s starting politics/leadership has been changed to reflect its future rework. Leo Stefan and Danylo are now specific to the Purge the Leftists and Dissolve the Rada paths respectively, Ukrainian foreign policy foci have been converted to decisions, Canada will now always agree to New England’s independence if it has reformed America, or if it has become stronger than Canada, ‘Empire of Austria’ has been reverted to ‘Austrian Empire’, Republican Poland’s ability to join the Entente has been replaced with a choice of seeking a reluctant alliance with Germany, The Qing Government will rename itself to Qing Empire after unification, Nation’s ideological groups are now shown in the country select screen, Improved how the Japanese AI handles a successful and friendly Fengtian, Changed 'Qing-aligned' to 'Manchu-aligned' in the Chinese faction chart, Patagonia can now take only one integration decision at a time, The Legation Cities now sees when the evidence goes up against influential people in the Cities, Saudi Arabia can now peace out with the Entente after capitulating Oman, Added a peace deal between Germany/Canada and Mexico, should Costa Rica be capitulated, Added a slight delay to the initial Garner-Wagner event, so it doesn't happen at the same time as the USA intro event, Germany’s Black Monday is now more crippling, to compensate for the expanded Mitteleuropa content, ‘Fast Battleships’ are now just ‘Battleships’, Both Arabian trees have been restructured, their events optimized, their OOB spawns adjusted and a whole load of other tweaks and fixes, The Russian AI has been tweaked to be more aggressive, Germany’s focus to attack the Panama Canal has been removed, because the American Civil War can never be avoided, Fixed all references to the now Ottoman-owned Trucial States in the Jabal Shammar and Najd trees, Fixed a large number of broken game rules all over the world, Federalist China can no longer core the entire world, Two Sicilies will no longer drag in nations previously fighting it into war with the Entente if they join the Reichspakt and Germany falls, If the Bharatiya Commune is part of the Third Internationale, Japan winning its war with Germany will no longer peace out all of Germany’s enemies, Puyi can no longer declare the Republic of China, neither can non-ethnic Chinese, Agustin Justo will no longer be tried multiple times. Serbia's decision to attack Austria now has ITA- and POL-specific targeting to preempt issues, Fixed DDR and GRU getting cores on Memel without owning Königsberg, Fixed all countries in the world going for Grand Battleplan, Replaced the UoB's concentrated-dispersed focus dichotomy with another idea level, to avoid needing tech triggers, Fixed the trigger for the Gumbinnen annexation, Fixed YUN losing manpower in a civil war event without combat, Removed a deprecated GER focus to invade Denmark (now better handled by a DEN decision), Fixed a POR event referencing the wrong year, Fixed the POL-UKR peace deal having inverted loc, Fixed a GXC decision taking two years to complete, Fixed Japan ceding the Legation Cities to Fengtian via their foci, AI Fengtian will refuse to start the Conference if set to pro-Japan in the game rules, Fixed the peaceful HOL revolution not loading the socialist tree, Fixed the Harass Political Enemies decision for Romania decoupling the influence values, Fixed Serbia attacking Austria during the Venetian war, Fixed Serbia joining two factions at once, Fixed RUS not getting resistance on LAT and EST states, Austria's event to return lands now checks for any puppet- and ally-held areas as well, SAF is no longer arbitrarily restricted from releasing Namibia or Mozambique, Fixed Canada not getting the Fate of America, Fixed SOV's tree being blocked by a player finishing the war too quickly, Fixed missing infantry equipment bonus to camels (vanilla bug), by adding a new subcategory of mounted infantry (includes camels and cavalry), Added missing bicycle and amtrak bonuses to some techs. Removed Auf Auf Zum Kampf, Der Rote Wedding and Einheitsfrontlied, Added new version of Hang out the Washing of the Siegfried Line, Fixed tags for some Chinese and Commonwealth music, Sardinia now has the EU IV color, instead of the exact same color as the Philippines, Added a mountain range in Northern Manchuria, New citylights over SAF, Eastern Coast of MAF, Egypt, Ottoman Empire, Arabia, North America, China, Europe and Australasia, Removed several Soviet-created towns VPs in Siberia, Several states have been changed around in the Caucasus, United Baltic Duchy generals have been fully reworked and replaced, Nerfed massively production cost of SHDNG carrier conversion with few other stats, Canada doesn’t start with DP secondaries available for all their ships, The vanilla events/decisions regarding war support and stability have been added in Kaiserreich, with a few changes and tweaks -- so you should be getting strikes/mutinies/draft dodging if you’re at war and your stability or war support is too low, etc, Changed the timing of Fengtian’s Shenyang Conference and its impact on the Anqing Clique, so now Anqing decides whether to commit to help Fengtian based on the conference’s outcome, Fengtian now requires war support to begin the National Reclamation War, instead of needing to wait until 1938, Fengtian’s Mantetsu Influence idea now sends civilian factories to Japan once the right influence threshold is reached, Added an event for POR and SOM if they get land from MAF's collapse, Ported recent air and land doctrine tech changes from vanilla, A large number of dead files have been removed with other remaned, submods touching those files will need to be updated, Added an idea to help the post MAF nations finish their wars, Enabled a player to switch to Korea during the revolt if they so wish, Added a warning when Japan is about to declare war on you, Fengtian can now refuse the offer from the Legation Cities to occupy Tianjin in exchange for a malus, and if they do accept the malus can be removed, Fengtian’s war support and political power gain/loss have been adjusted, Fengtian’s events, decisions, and focuses now better accommodate a puppeted Japan, Japan can now stage an attack in the Legation Cities, Russian AI is no longer less likely to take Mass Assault doctrine, Mexico no longer stays with a Paternal Autocrat government in case the campesinos war ends early, The leader descriptions have been standardized to not include date of birth, Events for micronations are now triggered by other events and have been broken up into their respective files, When Wallonia is taken over by Lahaut and goes Totalist it now leaves its faction and any wars it’s in, so Germany can now declare war on it if need be, Updated the code for Serbia, Romania, Italy, and Poland to watch for each others’ opportunity to attack Austria (mainly to keep up to date with Italy’s new decision for it), Japanese AI now far less likely to start a war with the Reichspakt or the Entente over Hawaii or Philippines, The AI will no longer spend PP on improving relations unless it’s over 200 PP, The Italian Republic now has a dockyard to start, Adjusted Two Sicilies AI weights for its focus tree, so it focuses more on the political and economic sections and doesn’t simply do focuses at random, It is no longer possible for four separate Australasian delegations to appear at the Legation Council, Fixed an issue preventing Transamur from breaking free and progressing through their tree, Fixed an issues causing generals that weren’t meant to have trait being randomly given one, Fixed several CTDs caused by bad OOBs in China, Fixed British/Canadian annexation of Australasia, Fixed instance of Latvian and Estonian AI stalling out when the Baltic War begins, Monobe/Tokachi cruisers are now properly classified as Cruisers, Correction of starting naval techs (especially carriers) for multiple tags, Restored missing ships for SRI and ITA, re-classified PAP ships, GXC summoned peasant militias will actually spawn now, Zhang Zongchang no longer shows up at Shenyang if he was already defeated, Fixed an issue where you could get unlimited cores as the Left Kuomintang via aligned puppets, Fixed river crossing issue in one of the Indian border states, Fixed Legation Cities country paths not working correctly, West Indies Federation can no longer request ships from a non-allied Canada, Adjusted Greek referendum focus so it’s no longer cancelled if Greece goes to war halfway through the focus, Fixed bad event id for Saudi caliphate focus, If Japan releases Fengtian, any cosmetic tag it had will now be dropped, SRI Radical Socialist government no longer receives secular event, Nepal now has a peace event for its war with Dominion of India and the Entente, Australasia now automatically becomes a republic when released as a puppet (so no more Governor-General heads of state or British flags), Fixed SRI’s Fifth Congress so it doesn’t break if all three events aren’t picked the same way, and so it’s now possible to stalemate just like in the Fourth Congress, All change notes can be found on our wiki here: https://kaiserreich.wikia.com/wiki/KR4_Changelog. The Treaty of Budapest chain has been expanded. We’ve also spent time working on other changes, such as letting you recall volunteers, along with many bug fixes and performance improvements. If Canada is invaded by anyone other than America or one of its allies, a non-socialist America will join the war in favor of Canada. Qing can now use its “integrate faction members” decision more than once, should qualifying tags remain. The .mod file is the file that tells the HOI4 launcher where your mod is located, and as a result it will show up in the launcher's mod list. The Phalanstere's assistance can now be refused. To install the mod for the game Hearts of Iron 4, unpack the contents of the archive to the folder Documents\Paradox Interactive\Hearts of Iron IV\mod and enable the modification in the launcher. Version 11.09.20 for Hearts of Iron 4 (v1.9.1 - 1.9.3), Version 21.08.20 for Hearts of Iron 4 (v1.9.1 - 1.9.3). | Hearts of Iron 4 Gameplay [USA and Canada Mod in HOI4] 2017-08-24: Sims 4: Modern Day Leaders [AI Only Gameplay] | Let's Play Sims 4: City Living [Trump Mod] 2017-08-22: All USA States Fascist! doesn't work for me either, Can you put Kaisserreich 1.10.2 because i have 1.10.2 and it doesn't work. why a.i not use commander https://imgur.com/a/EOiTEdi, Update it please, there is a new version comming soon. We try to make an alternative history from the perspective of someone from the famous Kaiserreich mod. Towards this end, the capitulation of Germany is now delayed by a day, so the rest of the Reichpakt capitulates first and THEN Germany itself, Hawaii now inherits USA tech when it’s released, Fixed the Battle of Honolulu event for Hawaii only having one outcome, Reduced Anqing equipment gain from shipment/railroad decisions, Reduced timers for Fengtian’s “Shanhaiguan Infiltration” events, Fengtian will now receive the “Shanhaiguan Infiltration” events when fighting any owner of Beijing, not just Qing, Swapped incorrectly applied consumer goods factors for Hunan's Economic Assistance ideas, Fixed reversed “Manchurian Model Cities” compliance gain, SRI no longer begins in the Third Internationale, and cannot join until the Second Weltkrieg begins or the balance in Italy has been broken. Debug_smooth – enable or disable frame smoothing. Exceptions were left for explicit sneak-attacks, or where other warnings exist. Added description for Austrian tanks and armored cars, Persia’s 70 day focus tree times reduced to 56 days. If Germany does not intervene, Austria can lose all those states and their faction will be removed for good. Should Austria be conquered or lose its faction through the Treaty of Budapest, Italy will be able to join the Reichspakt (in this instance, this also applies to a National Populist Italy). Transylvania will no longer rejoin a capitulated Romania. This has meant we’ve been able to take a little bit longer with this patch and get more fixes in than we otherwise would. Fixed Austria never releasing Hungary locking itself out of its paths, Austria no longer peaces out with the Belgrade Pact when Germany falls, Fixed a crash bug caused by a PRF event picture.
Texte Zum Nachdenken Frieden, Zoll Norwegen Alkohol Strafe, China Auf Englisch übersetzt, Fahrprüfung Nicht Bestanden Wie Viele Fahrstunden, Mein Tagesablauf Text,
Texte Zum Nachdenken Frieden, Zoll Norwegen Alkohol Strafe, China Auf Englisch übersetzt, Fahrprüfung Nicht Bestanden Wie Viele Fahrstunden, Mein Tagesablauf Text,